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Hiber Raises $2.25M Seed Round for Creative Content Platform

Massive Growth and More than 300K Games already in 2020 Lead to
Bumble Ventures, SYBO, Konvoy Ventures,
and GFR Fund Joining as New Investors

August 20, 2020 – Hiber AB announced the successful completion of a $2.25M financing (20M SEK) Seed round fueled by rapid growth in the platform’s audience and the number of games created on the platform. With no signs of slowing, Hiber’s user base has created over 300,000 games in 2020 as users flock to the platform. The funding round included existing investors Luminar Ventures, and Wild Sloths OY, and added Bumble Ventures, SYBO, Konvoy Ventures, and GFR Fund to the company’s list of backers. Hiber is using the funds to accelerate the development of its growing platform and to make key hires across its product and technology groups. As part of the round, Mathias Gredal Nørvig, CEO of SYBO, the studio that created Subway Surfers, will also be joining Hiber’s Board of Directors.

Hiber AB co-founders Mattias Johansson and Mikael Yngfors and the Hiber team
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Matthew Wilson Joins Hiber Board of Directors

Former Rovio Entertainment Executive to Help Guide Cutting-Edge Browser-Based Game Platform

September 9, 2019 – Hiber AB announced that game industry veteran Matthew Wilson has joined the company’s board of directors. Wilson participated in the company’s recently announced Seed Round through his investment company, Wild Sloths OY. Prior to starting Wild Sloths, Wilson worked for nine years at the leading Finnish gaming studio Rovio. He exited soon after Rovio’s IPO. His positions included Head of Marketing for the launch of Angry Birds, Head of Third-party Publishing, and Director of Business Development. Wilson has extensive expertise and experience in monetization of mobile games and commercialization of intellectual property rights. In addition, he has an extensive network in the gaming industry. Wilson will bring his industry knowledge and network of connections to aid the company in its mission to remove the barriers to creating and playing games.